by Rémi Coulom
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whole-history approach is based on the dynamic Bradley-Terry model. But, instead of using incremental approximations, WHR directly computes the exact maximum a posteriori over the whole rating history of all players. This additional accuracy comes at a higher computational cost than traditional methods, but computation is still fast enough to be easily applied in real time to large-scale game servers (a new game is added in less than 0.001 second). Experiments demonstrate that, in comparison to Elo, Glicko, TrueSkill, and decayed-history algorithms, WHR produces better predictions.
@inproceedings{ Coulom-2008a, author = "R\'emi Coulom", booktitle = "Proceedings of the 6th International Conference on Computer and Games", editor = "van den Herik, H. Jaap and Xu, Xinhe and Ma, Zhongmin", title = "Whole-History Rating: A {Bayesian} Rating System for Players of Time-Varying Strength", publisher = "Springer", series = "Lecture Notes in Computer Science", volume = 5131, address = "Beijing, China", month = oct, year = 2008, pages = "113--124" }